A downloadable game for Windows, macOS, and Linux


Jack is a videogame character... only he doesn't know it yet. Help Jack survive his voyage of self-discovery!

Mayhem in Single Valley is the story of Jack, a local troublemaker who makes series earth-shattering discoveries on the day he is supposed to leave home to for art college. Jack's adventure begins in a semi-realistic version of everyday life but unfolds into a humorous and philosophical examination of the interplay between The Player, Jack, and the game's creators.


I have spent the last year developing Mayhem In Single Valley and recently completed a fully playable demo that covers the first 5% of a 4 to 6 hr campaign. I am aiming for a cross between The Last Of Us and Undertale with a bit of Zelda thrown in for good measure. Please let me know what you think?


  • An in-depth story with weird and wonderful fleshed-out characters.
  • Dynamic context-based conversations and inner monologues.
  • Lots of level-up items, modes of transport, and mini games.
  • Combine different food types, antidotes, and poisons to escape and/or manipulate crazed wildlife and bosses.
  • Combine, use, equip, items. But beware! Searching through your knapsack leaves you vulnerable to attack.
  • Pull, push, drag, and generally fling items about your environment to solve puzzles and overcome obstacles.
  • Manage your medication or your world will become distorted and you will die!
  • Walkman based soundtrack. You decide what music you'd like to accompany your battles. Different tracks boost different players abilities.
  • Unique 2D lighting that transitions between morning, evening, and night, changing the look and feel of each environment.
  • Lots of Abrams-esque secret stuff I can't speak about right now : )

Free Soundtrack EP


Mayhem In Single Valley: Demo Windows (v1.1.5) (49 MB)
Mayhem In Single Valley: Demo Mac (v1.1.5) (55 MB)
Mayhem In Single Valley: Demo Linux (v1.1.5) (51 MB)


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Mayhem In Single Valley is now on Steam Greenlight!

If you like what you see please VOTE HERE.

Mayhem in Single Valley is a fast-paced, but thoughtful, top-down action-RPG that mixes what I enjoyed most about games like the Last Of Us, Undertale, Pony Island, EarthBound, and Zelda. Its focus on family, friendship, and everyday struggles mixed with its combat, mysteries, puzzles, and meta-fiction ponderings provides an action-packed, humorous, and emotional gameplay experience.

Your feedback is invaluable as I continue to prepare Mayhem In Single Valley (MSV) for full production. In fact, getting greenlit would really help towards bringing MSV to full production.

I've been working on MSV by myself for quite sometime now and continue to add lots of tweaks and gameplay. I have a team ready and waiting, so hopefully no more solo dev-ing if the project takes off.

I've recently added

  • dynamic movement to plants and trees.
  • Customized lighting for each room/environment.
  • Particle effects - like dust floating by windows - sometimes it's the small details that count.
  • Improve 2D physics interactions, such as bouncing balls. Velocity-based impact sounds are also triggered as you fling items about the game world.

Finally, I've created a highlights playthrough for those who don't like to risk their time on random demos but are curious of how MSV plays, looks, & sounds. Check it out but don't forget to vote on Greenlight!

Watch demo playthrough

Happy gaming - b

Demo Version 1.1.4


  • Updating Unity reset the physics time step to its default settings causing some jerky physics movements – corrected settings so all movements are buttery smooth again : )

Demo Version 1.1.3


  • Trees and plants now sway in the breeze.
  • Custom lighting effects now unique to each room.
  • Lights brighten entire room.
  • RetroAA filter added to all UI imagery, icons and buttons.
  • Particle effects added such as dust in window light and leaves falling from trees
  • Text size adjusted to take up less of the screen


  • Fixed bug were dad would fail to enter a room after saving game when using beers to lure him to bed.
  • Other minor bug fixes.

Demo Version 1.1.2


  • NPCs now face Jack during conversations.
  • Jack turns to face killer squirrel on first encounter.
  • Tweaked opening cinematic to work on wider than 16:9 resolutions.


  • Fixed bug were clouds would appear in incorrect positions.
  • General code optimizations.
  • Hidden Underneath items collider enabled/disabled fixed.

Demo Version 1.1.1


  • Wandering NPCs no longer push Jack out of the way.
  • Project updated to Unity 5.5.
  • More tweaks to pathfinding NPC behaviors.


  • FMOD updated. Intermittent clicks/pops on short audio clips fixed.
  • Error when clicking on Music, SFX, and Dialogue labels fixed.
  • Other minor bug fixes.

Demo Version 1.1.0


  • Optimized Collision Matrix for faster overall performance.
  • Sky uses separate gradient so now always appears brighter (will add moving sun, moon, and stars for next update)
  • Added bounce effect and sounds to thrown items.


  • FMODUnity integration panning bug workaround. Audio now moves more smoothly in relation to the player/listener. FMOD will have full fix in December update.

Demo Version 1.0.9


  • Migrated all audio to Unity FMOD integration version 2.
  • Optimized FMOD audio project for faster overall performance.
  • Optimized path finding grid size for improved overall performance.
  • Save and Quit Game menu added.
  • Added extra dialogue clauses to help with quests.


  • Fixed bug that caused dialogue sounds to continue after text box is closed.

Demo Version 1.0.8 out now - minor bug fixes.

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Demo Version 1.0.7 Out Now - Major Performance Boost!

Well it turns out that my path finding settings were bogging down performance. After a few days of tweaking the game now runs a lot smoother. If you haven't tried the demo yet now would be a great time to give it a test drive!

  • Uniform positioning of text messages and icons.
  • Faster/smoother/more efficient pathfinding for NPCs significantly improves overall performance.
  • Fixed bug that stopped wandering NPCs from moving again when spoken to up close in conversations that allow player movement.
  • Other minor bug fixes.
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Demo Version 1.0.6 Out Now - Major graphical improvements!

RetroAA filter added to all sprites. I'm really excited about this update. Why not check out the improvements for yourself.

  • Pixel Shimmering/movement artefacts removed.
  • Rotated sprite artefacts removed.
  • Smoother movement and camera zooms.
  • Now looks great at smaller screen resolutions too : )

Hello! I am publisher. How can I contact you?

Hi FE, I have replied to the e-mail you sent. Thank you for your interest. - b