A downloadable game for Windows, macOS, and Linux


Jack is a videogame character... only he doesn't know it yet. Help Jack survive his voyage of self-discovery!

Mayhem in Single Valley is the story of Jack, a local troublemaker who makes series earth-shattering discoveries on the day he is supposed to leave home to for art college. Jack's adventure begins in a semi-realistic version of everyday life but unfolds into a humorous and philosophical examination of the interplay between The Player, Jack, and the game's creators.


I have spent the last year developing Mayhem In Single Valley and recently completed a fully playable demo that covers the first 5% of a 4 to 6 hr campaign. I am aiming for a cross between The Last Of Us and Undertale with a bit of Zelda thrown in for good measure. Please let me know what you think?


  • An in-depth story with weird and wonderful fleshed-out characters.
  • Dynamic context-based conversations and inner monologues.
  • Lots of level-up items, modes of transport, and mini games.
  • Combine different food types, antidotes, and poisons to escape and/or manipulate crazed wildlife and bosses.
  • Combine, use, equip, items. But beware! Searching through your knapsack leaves you vulnerable to attack.
  • Pull, push, drag, and generally fling items about your environment to solve puzzles and overcome obstacles.
  • Manage your medication or your world will become distorted and you will die!
  • Walkman based soundtrack. You decide what music you'd like to accompany your battles. Different tracks boost different players abilities.
  • Unique 2D lighting that transitions between morning, evening, and night, changing the look and feel of each environment.
  • Lots of Abrams-esque secret stuff I can't speak about right now : )

Free Soundtrack EP


Mayhem In Single Valley: Demo Windows (v1.1.2) (49 MB)
Mayhem In Single Valley: Demo Mac (v1.1.2) (53 MB)
Mayhem In Single Valley: Demo Linux (v1.1.2) (50 MB)


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Demo Version 1.1.2


  • NPCs now face Jack during conversations.
  • Jack turns to face killer squirrel on first encounter.
  • Tweaked opening cinematic to work on wider than 16:9 resolutions.


  • Fixed bug were clouds would appear in incorrect positions.
  • General code optimizations.
  • Hidden Underneath items collider enabled/disabled fixed.

Demo Version 1.1.1


  • Wandering NPCs no longer push Jack out of the way.
  • Project updated to Unity 5.5.
  • More tweaks to pathfinding NPC behaviors.


  • FMOD updated. Intermittent clicks/pops on short audio clips fixed.
  • Error when clicking on Music, SFX, and Dialogue labels fixed.
  • Other minor bug fixes.

Demo Version 1.1.0


  • Optimized Collision Matrix for faster overall performance.
  • Sky uses separate gradient so now always appears brighter (will add moving sun, moon, and stars for next update)
  • Added bounce effect and sounds to thrown items.


  • FMODUnity integration panning bug workaround. Audio now moves more smoothly in relation to the player/listener. FMOD will have full fix in December update.

Demo Version 1.0.9


  • Migrated all audio to Unity FMOD integration version 2.
  • Optimized FMOD audio project for faster overall performance.
  • Optimized path finding grid size for improved overall performance.
  • Save and Quit Game menu added.
  • Added extra dialogue clauses to help with quests.


  • Fixed bug that caused dialogue sounds to continue after text box is closed.

Demo Version 1.0.8 out now - minor bug fixes.

(Edited 3 times)

Demo Version 1.0.7 Out Now - Major Performance Boost!

Well it turns out that my path finding settings were bogging down performance. After a few days of tweaking the game now runs a lot smoother. If you haven't tried the demo yet now would be a great time to give it a test drive!

  • Uniform positioning of text messages and icons.
  • Faster/smoother/more efficient pathfinding for NPCs significantly improves overall performance.
  • Fixed bug that stopped wandering NPCs from moving again when spoken to up close in conversations that allow player movement.
  • Other minor bug fixes.
(Edited 1 time)

Demo Version 1.0.6 Out Now - Major graphical improvements!

RetroAA filter added to all sprites. I'm really excited about this update. Why not check out the improvements for yourself.

  • Pixel Shimmering/movement artefacts removed.
  • Rotated sprite artefacts removed.
  • Smoother movement and camera zooms.
  • Now looks great at smaller screen resolutions too : )

Hello! I am publisher. How can I contact you?

Hi FE, I have replied to the e-mail you sent. Thank you for your interest. - b